Impossible Innovations
This mod adds some late-game engines and tanks to the game. These parts are fusion-based or use advanced technologies.
Now under New Management by Lisias. :)
In a Hurry
- Latest Release
- Source
- Issue Tracker
- Documentation
- Homepage on L Aerospace KSP Division
- Forum
- Project's README
- Install Instructions
- Change Log
- TODO list
- Official Distribution Sites:
- Homepage on L Aerospace
- SpaceDock
- CurseForge
- Source and Binaries on GitHub.
Description
This add in is useful for providing some functions that make interacting with the KSP API functionally nicer and with an improved interface.
Configuration
On the folder <KSP_ROOT>/PluginData/ImpossibleInnovations
you will find a file called user.cfg
where you can turn off the specialized II Category Filter on the VAB/SPH Advanced Menu. Set it to "NONE" or "CLASSIC" to deactivate or to activate the option.
This feature is useful if you want to use Community Category Filter, as it will declutter the Advanced Menu.
Sample Crafts
- Impossible Innovations/R
- Pretty standard multistage rocket:
- Maximum Thrust / Engage SAS
- Hit Stage to engage Deuterium Engines
- Hit Stage to engage boosters and release clamps
- Incline her to 5° as soon as she lift off - to prevent the boosters from falling over KSC.
- Impossible Innovations/A
- An Aeris 3A modified to use Ionized Wings and Deuterium rocket engine.
- Engage the Tritium Fuel Cells before taking off, or the wings will not work properly!
And more on KerbalX (soon also on Steam Workshop).
Installation
Detailed installation instructions are now on its own file (see the In a Hurry section) and on the distribution file.
License
Creative Commons 4.0 Attribution-NonCommercial-ShareAlike License. See here.
Please note the copyrights and trademarks in NOTICE.